PC

What are the best Adventure Games on PC?

What better way is there to disrupt the routine and dream of larger vistas than by playing a decent adventure game? For all of you who thrive on discovery, evasion, and investigation, Gamekult has compiled a list of the best adventure games that are currently available for the PC platform. This extensive selection will highlight the games that are popular at the moment, the games that are safe bets, and the essentials of the category. guidance before making a purchase based on the various experiments carried out within the editorial crew, which also enjoys mixing things up in their own lives.

Return to Monkey Island

Return to Monkey Island

Return to Monkey Island

In spite of the huge pressure of making a possibly half-hearted reappearance, Ron Gilbert and Dave Grossman sign here one of the greatest Monkey Island stories that has ever been published. RtMI is able to please even the most demanding fans as well as pirates who want their trousers rolled up. Even more than a “simple” new adventure, this game challenges the whole of the history held by the entire saga without falling back into the flaws of the museum game, which was one of the issues that plagued Thimbleweed Park. Aside from its comedy, the brilliance of its writing, its production in general, and its success as a pure game, it provides veterans of Monkey Island a delightful spectacle: that of poignant reunions between artists growing older and one of the works of youth to which they owe nearly everything.

Wayward Strand

Wayward Strand

Wayward Strand

For its first “serious” game, ghost pattern signs a distinctive chronicle that is steadily evolving, which immerses us in the day-to-day existence of wounded women and men who are practically out of breath but are rich with a thousand and one tales that are waiting just for an ear to listen to them. a glance that is either attentive or kind that may be shared. Wayward Strand is a part of the tradition of the Anglo-Saxon apprenticeship novel. It was written at the height of a child (a teenage girl), and in the wake of contemporary narrative adventures without embellishment, on the edge of the visual novel. This book is both straightforward and revolutionary. His writing over the water, which is nuanced and elegant, makes us mourn the time of departure to the inhabitants of the hospital; thus, here is a pleasant surprise for the beginning of the school year, despite the fact that the introduction was somewhat reserved. This meditation with a focus on the whole world may have left us with even more striking recollections if it had provided a few more alternatives for our comfort as well as a touch more bite. As it is, it offers an alluring promise, which is its primary selling point.

Tinykin

Tinykin

Tinykin

To put things “flat,” don’t be misled by the size of the hero and the other little characters since Tinykin has a large heart like that. Let me rephrase that: don’t be fooled by the size of the hero and the other tiny characters. This is the type of game that you want to give to your young child so that you may see him get enthralled by the simplest of discoveries. The new creation of the Splashteam is a resounding triumph that succeeds in separating itself from the Pikmin legacy by omitting the management component. The game is solidly constructed in terms of its game design, serene in terms of its subject matter, and does not engage in pointless circling in terms of its mechanics. to provide a genuine 3D platformer that is full of energy and with handling that is both quick and enjoyable. It is true that we would want to visit more rooms since time goes by so fast; nevertheless, given that we leave this experience with a big grin on our faces, it would not be acceptable for us to be picky about where we go next.

Citizen Sleeper

Citizen Sleeper

Citizen Sleeper

Following the success of “In Other Waters,” the development team at Jump Over The Age has gone even further in its approach to intelligent science fiction. In the service of this goal, it has once again deployed a streamlined but elegant user interface and gameplay mechanics, which this time have been inherited from paper role-playing games. Citizen Sleeper does a lot with very little by taking us on a journey with several facets of a plot that is handled by characters with nuances and writing that is incredibly nice. However, it will regrettably exclude those individuals whose comprehension of the English language is still in its infancy and is not yet developed enough to comprehend all of the nuances of language and sustained vocabulary, awaiting a possible translation into French. The others will find out about an intriguing game, in spite of its mundane architecture and an apparent lack of detail that may be off-putting at first glance. This game anticipates problems that are not too dissimilar from those that we face in the present day. It’s a shame, too, that the precariousness in which he places us in the early phase of the process.

Norco

Norco

Norco

NORCO is a tragicomedy that is comparable to a race of bewilderment in the country of ghosts. NORCO does not conceal certain influences, but it also does not allow itself to be fully defined. It is a game that, in its entirety, does not appear on any card that is currently in existence. Retro-looking point-and-click adventure game, untranslated and obscure, centered on a half-urban, half-rural, modest satellite of Louisiana that even the majority of Americans probably wouldn’t be able to name on instinct, yet this experience is one of the best surprises of the year. Despite its lack of translation and obscurity, this adventure game is one of the best surprises of the year. She portrays the suffering and beauty of the world with an unsettling blend of honesty and tragedy, which is due to the fact that she is endowed with a racing imagination. Wildly contemporary, unrestricted, and razor-sharp, it never refuses to have a conversation with the player and continually provides him the ability to see deeper, even when the people under his command seem to be going through a rough patch and have both feet submerged in murky water. There are going to be some dissatisfied people among the starts, some people who get left behind, and some apprehensive expressions.

Outer Wilds

Outer Wilds

Outer Wilds

If all had gone according to plan, the Outer Wilds exam would have consisted of a single, straightforward line printed in black and white that said “Play Outer Wilds name name.” Because it is enough to talk about it, even if only for a second, to say too much, and because it is a true balancing act to evoke its most beautiful moments, its most beautiful surprises, and its most incredible dizziness without ever really deflowering them. Because it is enough to talk about it, even if only for a second, to say too much. After that, you will be informed that Outer Wilds is a game that you have never really participated in before. A genuine toy chest that we will explore to the dregs (and where we may even discover a false bottom full of even more treasures), which returns its letters of grandeur to the word “amazing” and transforms us all, within a few hours, into magical beings who can do the impossible.

Immortality

Immortality

Immortality

Even though it follows in the footsteps of its predecessors, Immortality is nevertheless a work that defies categorization and is difficult to pin down. Which, depending on the anticipation that each individual brings to a game, might either make it an enjoyable experience or an intolerable one. In addition to that, can we even call it a game? Or is it merely an artistic gesture that, rather than being sold in a shop, ought to be shown at a museum or taught in a creative writing program? The labels are irrelevant because regardless of how far a studio wants to push the standards and boundaries of storytelling in video games, they will always remain sterile in the face of that ambition. This is true even if it means abandoning players along the side of the road. Even after the movie’s credits have rolled, there will always be someone who will scream intellectual masturbation or imposture in response to this methodical reluctance to offer even the tiniest explanation or answer that might be considered a turnkey solution to the Marissa Marcel mystery. This someone might very well be correct, but he has no idea what he’s losing out on.

There Is No Game : Wrong Dimension

There Is No Game Wrong Dimension

There Is No Game Wrong Dimension

There Is No Game: Wrong Dimension is a narrative adventure that does not have great initial pretensions, and perhaps the fact that it does not have these pretensions is what makes his genius stand out even more. It only requires three pieces of string, half a roll of Scotch tape, and what we estimate to be a dozen tons of love. For some, it may just be a “smart game” that can be completed in a few hours, but for others (which we hope you will be a part of), there is a journey, a ride, as the Anglo-Saxons say, that will tamper with your neurons and your zygomatics in a festival of silly little tricks. We hope that you will be a part of this experience. Even if it is not the new The Stanley Parable or the eighth wonder of the world, there is no question that it is still one of the nicest and most whimsical love letters to video games, to the people who make them, and to the people who enjoy them.

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